Blog
New Catacombs Build
I have made some updates to my game Catacombs, and I'm focusing entirely on making combat feel good.
Catacombs and Some Thoughts
I've been a software engineer in industry for just shy of two years now, and I'm still living in Columbus.
Checking Back In
I am back for a record third post in a row where I apologize for the delay in time between posts!
Progress Report
Back again. Sorry, going to apologize once again for the longer-than-planned delay on making a blog post.
First Release of Corridors
I'm still here! Sorry for the long delay between blog posts, but I have been really locked in trying to get a first build of my game up on the site for people to play.
Pickups and a Web App
I have been busy plugging away at some things with my game, but a lot of the changes are not quite as glamorous as things I have shown in previous posts.
Generating Levels
I am back again for another post! I have been making steady progress in my game, and I think I am nearly done with the overall structure of the gameplay experience.
Taking Shape
I have finally returned to the blog! Although I have not blogged as much as I had originally intended to, I have been working a lot in the background.
Taking Cover
Sooooo I’ve pivoted again! I decided that while I love designing maps – and I feel like I have learned a lot through building the map I mentioned in my last post – I think it’s more important for me to focus on…
Flying Off the Staircase
As promised, I’m now going to revisit the FPS game and go over some of the progress I’ve made there.
GMTK Game Jam 2023
This weekend I participated in GMTK's 2023 Game Jam, which was an absolute blast. This is the third game jam I have been to, but the first one I just sorta hung out and talked to people and the second one I only…
Plans for the Summer
I’ve finished up my class for the semester, and I now have some extra time this summer to dig into some more game development.
Playing with a Map
We’re finally cooking with gas! Now that I have a bunch of core pieces of my game setup, I’ve moved on to putting together a map.
Pistol Animations and More Weapon Sounds
The last couple of weeks have been busy for me, but I still found some time to work on my FPS.
Arms!
The day has finally arrived: The player in my FPS game is no longer possessing his gun with non-existent hands, and instead I now have two arms that hold the weapons and animate along with them!
Enemy Patrolling
Been a busy month for sure, but I’ve still found some time to work on my FPS game. I’ve created a new state for the AI, which I’ve called “patrolling”; in this state, the enemy AI will walk a path consisting of several…
Enums, Interfaces, and State Machines
I’ve been putting some more work into my enemy AI in my game. Once again, I’m largely following the work of The Kiwi Coder (who has become one of my favorite Unity content creators, especially since he’s personally…
Gun Sounds and Enemy AI
Since my last post, I have worked on two things: giving the weapons sound, and laying the groundwork to have functioning and responsive enemies.
Weapon Handling 101
Spent most of my time over the last few weeks improving how the gun handles for the player.
Recoil and Particle Effects
The number one thing I've learned in the last month is that I really don't know much about 3D game development!
Starting on my FPS
Sorry for such a long delay in posts! I've not had as much time in the last month for a few reasons, such as preparing for a final exam, holidays, and my second go-around with Covid-19.
Learning FPS Skills
I've been spending the last couple of weeks doing another one of James Doyle's incredible tutorial series in preparation for creating an FPS game (Also credit to Kenney for use of his SciFi pack in this tutorial series!).
Fishing Village is Complete!
Very happy to say that I am finished with my fishing game, which is called Fishing Village.
Fishing Game Updates
Just poppin' in for a quick update, as I'm currently hard at work on this game, school, and work.
Side Project: Fishing Game 🎣
I'm pretty ecstatic to be at a place where I have a working demo for my main 2D game that I've been working on.
Demo is Live!
I finally have a demo of my game, ready to be played in your browser right now! Just click the image below here, and you'll be taken to a link where you can give it a try.
Boss Fights
Happy to say that after a lot of experimentation, I now have a "boss" enemy to fight in my game.
Variety in Enemies
I initially started this game with the goal of "going further" with a personal project and seeing what it's like to make a "big" game (in my world, at least 😄).
Random Dungeon Generation
One of the new concepts I took a crack at with this game was doing some random dungeon generation.
NPCs
Quick blog post for today! One of the systems in my game that I worked hard on was creating dialogue interactions with NPCs.
Inventory System
One of the most challenging but rewarding things to put into my most recent game was a drag-and-drop inventory system.
Smooth Gameplay
When I first started making this game, I had two learning priorities for myself. First, I wanted to make something that was more than just a "demo" to see what it's like to put a full game together; second, I wanted the…
Updates and New 2D Game
Back to the blog! Although I haven't made a post here in a while, I have been very busy in the last year with programming.
A Few Updates
So unfortunately after some poking around, I've decided that the FreeNAS dream is dead. I attempted to set up my laptop by my router and turn it into a NAS device, but I was really struggling with working with the…
Simple Frogger
I was poking around some old Unity files on my computer and I totally forgot that I had started a simple 2D project a few months ago.
More Certs and Some Plans
Just thought I would check in again. I've been taking a break from game development recently and I've leaned into studying for IT certifications.
Update
I apologize for the long delay, I've been very busy with various things and blogging got away from me.
Particle Trails and Shopping
I've made some good progress since my last post. I've managed to get some particle trails going that follow the player's movement; when the player swings, spins, or speed boosts, you can see a blue trail following the motion.
HUD Improvements
Howdy folks. I can't believe it's already September! I have this weird thing with Covid where I simultaneously perceive time as going too fast and too slow at the same time... basically I can't wait to get out of the…
Networking and Inventory System
Over the last few weeks I have been working on a few things, mainly a new inventory system for my Unity game and a new class on Udemy.
CTFs and Low-Poly Terrains
This weekend I had the pleasure of playing OpenSOC, a DFIR challenge hosted by Recon InfoSec, where teams hunt down various threats and "capture flags."
Database, Weapons, Terrains
Sorry for the long length of time between posts! I've done a lot in the past month, and a lot of my time was occupied because I am moving to Chicago in the next two weeks, so there has been a lot of preparation…
Health Bars and Spin Attacks
Over the last few days I've been working on adding more types of attacks into my game. I have to admit, I probably did not choose the easiest combat system for someone who is just starting to get their feet wet in 3D…
Putting Pieces Together in Unity
The time between posts was longer for this one because I went on a trip to a friend's lakehouse.
Playing with Blender
Over the last few days I've been familiarizing myself with the basics of Blender. I watched and followed a few tutorials of Grant Abbitt, whose videos are absolutely brilliant (If you're looking to learn about Blender…
My First Post
Tonight is the first night that this site goes live. I've decided to create this blog and website to both keep track of the various tech projects I do and to give myself something to look back at in the future.