Over the last few days I've been working on adding more types of attacks into my game. I have to admit, I probably did not choose the easiest combat system for someone who is just starting to get their feet wet in 3D game development; because my game has a sort of "automated" attack system where you click on an enemy and the player moves towards and hits it, I have to be careful with prioritizing actions in my code (i.e. when do we move and when do we attack, when does one action trump the other, etc). After a lot of fiddling, I managed to get a spin attack working in my game, as shown in the gif below. I also created a health bar above my enemies' heads. I'm making steady progress on getting satisfying movement and combat, and hopefully soon I'll be able to start crafting the world around the player!
--Josh