Hi again,
I'm still here! Sorry for the long delay between blog posts, but I have been really locked in trying to get a first build of my game up on the site for people to play. I'm happy to say we're finally there! You can check out the game either at the top of the Portfolio page, or by clicking the link at the bottom of this post. I currently have a build working for Windows, and I hope to have a build for Mac working soon. I decided to name the game Corridors. I had originally thought of naming the game "Climb", with the thought that the player would keep climping up a spire as they battled enemies, but I ended up going the other direction, and the player moves through different hallways before dropping down into the next one.
I spent a lot of time the last month debugging and working on the UI so that the game could feel like a full, playable experience. There's definitely still a few bugs, but the build seems to be very stable. While I'm happy to have something released, I definitely plan to keep working on this game. Now that the overall structure of the game appears to be in place, I want to make the levels that generate (or the "corridors" 😉) be larger and more complex. I think that will help me "find the fun" in the core gameplay.
I also plan on playing some FPS games in my free time to study how other games handle enemy AI. Right now, the enemies in my game follow a fairly simple formula: when activated, they run towards a designated cover spot, and if the player is "hiding" from the enemies and there's no shooting, then some enemies will get up and charge the player. I want to "feel out" how other games do it, and specifically, I think I'm going to start with some oldies to see how they did it back in the day (this is my excuse to revisit one of my favorite games from childhood, 007: Nightfire).
Anyways, please click the link below to download Corridors from itch.io site. Hope you like it, and thank you for reading!
--Josh