[{"data":1,"prerenderedAt":58},["ShallowReactive",2],{"blog-\u002Fblog\u002Ftaking-shape":3,"blog-neighbors-\u002Fblog\u002Ftaking-shape":51},{"id":4,"title":5,"body":6,"date":41,"description":42,"draft":43,"extension":44,"meta":45,"navigation":46,"path":47,"seo":48,"stem":49,"__hash__":50},"blog\u002Fblog\u002Ftaking-shape.md","Taking Shape",{"type":7,"value":8,"toc":37},"minimark",[9,13,21,24,27,30,34],[10,11,12],"p",{},"Howdy,",[10,14,15,16,20],{},"I have finally returned to the blog! Although I have not blogged as much as I had originally intended to, I ",[17,18,19],"em",{},"have"," been working a lot in the background. I've spent a lot of time the last month or two playing around with concepts and mechanics to see what felt best, and I think I finally have the vision of what I want this project to be (and I feel like knowing me, as soon as I say this I'm going to change directions again in the next blog post 🤷).",[10,22,23],{},"Using some of the mechanics I talked about in other posts, I now have created a simple stage that has two \"rooms\" of enemies. I think that the combat is simple but fluid, and I want to build around this and actually complete this thing. My hope is that I can get random rooms to generate at the end of the previous room, so it creates a long hallway of different subsets of enemies to fight.",[10,25,26],{},"I added a lot of mechanics since the last blog post, but just to highlight a few: The player can now both \"knife\" enemies in a melee attack and throw knives at enemies from a distance. Only a certain number of enemies can fire at the same time, so that way there's not a million overlapping gun noises. I have added multiple different pitches for gun sounds, also for the purpose of presenting audio overlap. I made \"taking cover\" less of a random experience; enemies used to just pick a random cover or cover within an \"optimal band\", but it felt better to just have enemies move to set covers instead.",[10,28,29],{},"I think in terms of mechanics, I'm satisfied for now. I want to put this thing together and actually have a full (but reasonably-sized) game that you can download and play. If there are any tweaks to be made, I'll come back and do those later. Check out a little demo of what I have so far in the video below!",[31,32],"youtube",{"id":33},"lBKJIcRhq1k",[10,35,36],{},"—Josh",{"title":38,"searchDepth":39,"depth":39,"links":40},"",2,[],"2023-09-22","I have finally returned to the blog! Although I have not blogged as much as I had originally intended to, I have been working a lot in the background.",false,"md",{},true,"\u002Fblog\u002Ftaking-shape",{"title":5,"description":42},"blog\u002Ftaking-shape","uPIXJjcR2KqKplOazlggoEsJmjBZyQOQICEHWRoETgU",{"newer":52,"older":55},{"path":53,"title":54},"\u002Fblog\u002Fgenerating-levels","Generating Levels",{"path":56,"title":57},"\u002Fblog\u002Ftaking-cover","Taking Cover",1789352072123]