[{"data":1,"prerenderedAt":81},["ShallowReactive",2],{"blog-\u002Fblog\u002Fplaying-with-blender":3,"blog-neighbors-\u002Fblog\u002Fplaying-with-blender":74},{"id":4,"title":5,"body":6,"date":64,"description":65,"draft":66,"extension":67,"meta":68,"navigation":69,"path":70,"seo":71,"stem":72,"__hash__":73},"blog\u002Fblog\u002Fplaying-with-blender.md","Playing with Blender",{"type":7,"value":8,"toc":60},"minimark",[9,26,29,32,39,42,47,50,54,57],[10,11,12,13,19,20,25],"p",{},"Over the last few days I've been familiarizing myself with the basics of Blender. I watched and followed a few tutorials of Grant Abbitt, whose videos are absolutely brilliant (If you're looking to learn about Blender or animation in general, please check him out at his website ",[14,15,16],"a",{"href":16,"rel":17},"https:\u002F\u002Fwww.gabbitt.co.uk\u002F",[18],"nofollow"," or his YouTube channel ",[14,21,24],{"href":22,"rel":23},"https:\u002F\u002Fwww.youtube.com\u002Fuser\u002Fmediagabbitt",[18],"here",".",[10,27,28],{},"I decided to get my feet wet by making a simple model and to start animating it. I have plans for a 3D game in Unity that I want to make; I've really enjoyed playing Diablo III this year and I want to make something in that style. So to start, my goals were to make a simple model, animate it, make it move with a mouse click, and make the animations respond to the player's movement.",[10,30,31],{},"This (below) is the simple model that I made in Blender:",[10,33,34],{},[35,36],"img",{"alt":37,"src":38},"Samurai 2","\u002Fimages\u002Fsamurai_2.png",[10,40,41],{},"After modeling this figure - not much effort, it's pretty boxy - I had to create an armature so I would be able to move the limbs and make some simple animations. Below is a gif of me in the process of making a walk cycle:",[43,44],"clip",{"alt":45,"src-path":46},"Walk anim","\u002Fimages\u002Fwalk_anim.mp4",[10,48,49],{},"The absolute hardest part of the last few days was figuring out how to import Blender models and animations to Unity and making them work. There was a lot of trouble with making sure the orientation and size of the model transfered to Unity in a way that made sense. But, after a lot of fiddling around, I was able to get the model into Unity, hook up a NavMesh Agent to it, and get it moving and animating at the proper times:",[43,51],{"alt":52,"src-path":53},"Sun test","\u002Fimages\u002Fsun_test.mp4",[10,55,56],{},"So, with all that finished, I think I will focus my efforts on Unity for the next few days and get some enemies in my game for the player to fight with.",[10,58,59],{},"—Josh",{"title":61,"searchDepth":62,"depth":62,"links":63},"",2,[],"2020-06-27","Over the last few days I've been familiarizing myself with the basics of Blender. I watched and followed a few tutorials of Grant Abbitt, whose videos are absolutely brilliant (If you're looking to learn about Blender…",false,"md",{},true,"\u002Fblog\u002Fplaying-with-blender",{"title":5,"description":65},"blog\u002Fplaying-with-blender","iHmJoLytT5mxXCsMiHcNBFIappeEPJ987rC7cOBHTFo",{"newer":75,"older":78},{"path":76,"title":77},"\u002Fblog\u002Fputting-pieces-together-in-unity","Putting Pieces Together in Unity",{"path":79,"title":80},"\u002Fblog\u002Fmy-first-post","My First Post",1789352072520]