[{"data":1,"prerenderedAt":92},["ShallowReactive",2],{"blog-\u002Fblog\u002Fnew-catacombs-build":3,"blog-neighbors-\u002Fblog\u002Fnew-catacombs-build":70,"project-link-catacombs":75},{"id":4,"title":5,"body":6,"date":60,"description":61,"draft":62,"extension":63,"meta":64,"navigation":65,"path":66,"seo":67,"stem":68,"__hash__":69},"blog\u002Fblog\u002Fnew-catacombs-build.md","New Catacombs Build",{"type":7,"value":8,"toc":56},"minimark",[9,13,16,46,49,53],[10,11,12],"p",{},"Heyo 👋",[10,14,15],{},"I have made some updates to my game Catacombs (which is just what I'm calling it for now 🤷). Those changes are as follows:",[17,18,19,23,37,40,43],"ul",{},[20,21,22],"li",{},"The player's movement speed has increased, including replacing \"rolling\" with a faster \"dashing\"",[20,24,25,26],{},"There are now 3 additional types of enemies:\n",[17,27,28,31,34],{},[20,29,30],{},"Skeleton Archers - shoot arrows",[20,32,33],{},"Yellow Skeleton - lunges at the player from a distance when attacking",[20,35,36],{},"Skeleton Mages - shoot multiple projectile orbs",[20,38,39],{},"Some of the dungeon floors felt cramped, so I expanded the hallways",[20,41,42],{},"Added more \"juice\" to the combat to make it feel better, i.e. adding things like hitstop, screen shake, and sprite-flashing on hits landing",[20,44,45],{},"Enemies now have health bars above their heads",[10,47,48],{},"At this point in time I am focusing entirely on making combat \"feel good\", and I won't lie, it's really hard. It make sense when you think about it: every game you play does the \"basic gameplay loop\" for its respective genre, and on paper they all hit the mark, but the subtleties of the \"game feel\" are what separates a great game from a terrible one. I keep iterating over-and-over again until I feel it \"click\", and it's hard because it's part logic but it's mostly just feeling it out. Like I will come up with an idea, try it, and wow - it sucks! I'm hoping I have an a-ha moment, but I thought for now I might as well get another build up. Click below if you want to give it a try!",[50,51],"project-link",{"slug":52},"catacombs",[10,54,55],{},"—Josh",{"title":57,"searchDepth":58,"depth":58,"links":59},"",2,[],"2026-07-31","I have made some updates to my game Catacombs, and I'm focusing entirely on making combat feel good.",false,"md",{},true,"\u002Fblog\u002Fnew-catacombs-build",{"title":5,"description":61},"blog\u002Fnew-catacombs-build","lp9mFLoE6nWBm6qATG6XjXw3FD4SQhrTwaNwowCUfzo",{"newer":71,"older":72},null,{"path":73,"title":74},"\u002Fblog\u002Fcatacombs-and-some-thoughts","Catacombs and Some Thoughts",{"id":76,"title":77,"body":78,"category":82,"date":83,"description":84,"draft":62,"extension":63,"meta":85,"navigation":65,"path":86,"seo":87,"stem":88,"thumbnail":89,"url":90,"__hash__":91},"portfolio\u002Fportfolio\u002Fcatacombs.md","Catacombs",{"type":7,"value":79,"toc":80},[],{"title":57,"searchDepth":58,"depth":58,"links":81},[],"2D Game","2026-05-20","My new 2D RPG game, another dungeon crawler (shocker)! Fight skeletons across several dungeon floors.",{},"\u002Fportfolio\u002Fcatacombs",{"title":77,"description":84},"portfolio\u002Fcatacombs","\u002Fimages\u002Ffantasy_rpg_thumbnail.png","https:\u002F\u002Fjadedquail.itch.io\u002Fcatacombs","FBxzLIDgCyfhX5O7bARrkhOyuIrrzVPcnE5Cyk56Huo",1789352072121]