[{"data":1,"prerenderedAt":81},["ShallowReactive",2],{"blog-\u002Fblog\u002Fnetworking-and-inventory-system":3,"blog-neighbors-\u002Fblog\u002Fnetworking-and-inventory-system":74},{"id":4,"title":5,"body":6,"date":64,"description":65,"draft":66,"extension":67,"meta":68,"navigation":69,"path":70,"seo":71,"stem":72,"__hash__":73},"blog\u002Fblog\u002Fnetworking-and-inventory-system.md","Networking and Inventory System",{"type":7,"value":8,"toc":60},"minimark",[9,27,30,35,50,57],[10,11,12,13,20,21,26],"p",{},"Over the last few weeks I have been working on a few things, mainly a new inventory system for my Unity game and a new class on ",[14,15,19],"a",{"href":16,"rel":17},"https:\u002F\u002Fwww.udemy.com\u002F",[18],"nofollow","Udemy",". I have also been playing a lot of ",[14,22,25],{"href":23,"rel":24},"https:\u002F\u002Ffallguys.com\u002F",[18],"Fall Guys",". I really missed the simple joy of playing Mario Party 6 at my friend's house after school as a kid, and I'm glad that Mediatonic was able to capture that again!",[10,28,29],{},"In my Unity project, I have managed to create an inventory system where the player can pause, open an inventory menu, and then click the picture of the weapon they would like to use. I also went into Blender and made some new weapons, such as an axe and a club (right now I can manage hopping on Blender and making a few simple assets, but I definitely need to pick a time to really become proficient in modelling like I was on Autodesk Maya). The hardest part of this whole process was actually finding a way to pause every moving entity in the scene whenever the player pressed pause, but luckily I found a way!",[31,32],"clip",{"alt":33,"src-path":34},"Weapons","\u002Fimages\u002Fweapons.mp4",[10,36,37,38,43,44,49],{},"I've also become more interested in understanding how networks work; I realized that I only have a surface-level understanding of how things like routers and IP addresses work. So I went ahead and purchased a course on networking created by ",[14,39,42],{"href":40,"rel":41},"https:\u002F\u002Fdavidbombal.com\u002F",[18],"David Bombal",". I've only just begun and I've already learned a lot about topics such as reading binary, IP subnetting, and broadcast\u002Fcollision domains. I've also gotten some experience using ",[14,45,48],{"href":46,"rel":47},"https:\u002F\u002Fwww.netacad.com\u002Fcourses\u002Fpacket-tracer",[18],"Cisco Packet Tracer",", a network simulation tool that lets you get hands-on experience and apply everything you learn about networking. It's really an area that I didn't know much about, so I'm excited to continue learning.",[10,51,52],{},[53,54],"img",{"alt":55,"src":56},"Networking","\u002Fimages\u002Fnetworking.PNG",[10,58,59],{},"—Josh",{"title":61,"searchDepth":62,"depth":62,"links":63},"",2,[],"2020-08-27","Over the last few weeks I have been working on a few things, mainly a new inventory system for my Unity game and a new class on Udemy.",false,"md",{},true,"\u002Fblog\u002Fnetworking-and-inventory-system",{"title":5,"description":65},"blog\u002Fnetworking-and-inventory-system","H8QPfHfpUQ1JySqaKvISYKF_KrJvJ8MNjb83JfDrVG0",{"newer":75,"older":78},{"path":76,"title":77},"\u002Fblog\u002Fhud-improvements","HUD Improvements",{"path":79,"title":80},"\u002Fblog\u002Fctfs-and-low-poly-terrains","CTFs and Low-Poly Terrains",1789352072486]